Category: interaction design foundation
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Empathy Tools: Artifacts in the UX Process
Artifacts are documents that design teams create to gather, organize and present information throughout the UX process. We will look at user personas, scenarios, user stories, and storyboards and their process. User personas A user persona is a model or character that portrays a possible use of your website or app. Personas aid the design…
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A Peek Into Cai Guo Qiang
This is a final delivery of interaction design for Cai Guo Qiang. The final deck will include the following: artist overview, application structure, artist gallery, explosive creative feature and reference. It was a four-week project with different deliverable each week. The aim of the project was to create an interactive experience for the museum visitors.…
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Daily Sketching prompt: Draw an artwork a day
Sketching the artworks in the ancient time from Fred S. Kleiner – Garden’s Art through the Ages, art history book with five to ten words to describe the artworks.
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A Peek at Cai Guo Qiang Works with Interactive Design
The aim of this project is to design a Kiosk Interface that will display information of a selected artist of his/her bio, works and artist statement. 1st Week Work Delivery Selected artists, bio, sample of work, concept map, site map and content listing. Reference list of comparative research on museum/gallery sites Touchless.Design Initiative Will Create…
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Making the invisible visible with Design Observation Models
Using the Design Observation Models from How Design Makes the World, by Scott Berkun to map out the everyday experience with digital and physical product and object or situation in the local environment. Get free chapters from How Design Makes the World, if you are curious and want to learn more about design here.
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Week 7 – Daily Sketch of Mobile App Wireflow
15 mins a day in sketching the wireflow of the mobile app of three screens to illustrate the progress of one feature.
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Bringing inclusion and social justice to Amazon through Balanced Book Badge System
Week 3 – Final Work Reflection after the usability tests – there were some confusion in how the prototypes worked at the beginning of the test. It was due to the lack of knowledge and experience in running the usability tests. There were some insights that I made to improve both UI and prototype elements…
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UI, Affordances, Signifiers
Affordances – the relationship between a physical object and a person. It is like the property with its own usage. Anti affordances (constrain) – the prevention of interaction. Signifiers – ways to communicate where action should take place . Below is a great example to illustrate what affordances and signifiers are. Constrains of the lamps…